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MuraliVenkat , Feb 2, FamerJoe , Feb 2, But do you have any some code or following tutorial so i can improve myself to create a slot machine game..
Tutorial to create a slot without SCP? Not off hand, try google. Feb 10, Posts: I have to implement free spin functionality with condition that "One in the Right column and one in the left to activate free spin" how to implement this give me solution?
FamerJoe , Feb 10, Thanks FamerJoe for u r reply, But how to set free spin functionality in your current asset And Also we have to implement bonus game functionality, How to implement this type of stuff with your current asset?
Hello again - use the OnLineWinComputed callback.. If you set up a win for the scatter 2 under the Symbol Set Setup and name it "Free Spins", you can then use the callback like this: FamerJoe , Feb 11, Hello, How to resolve screen resolution issues this asset does not support Unity 4.
How to implement this asset in new UI? FamerJoe , Feb 17, Give me detail explanation of how to set Free Spin Functionality in your asset, I try to set up as you told earlier but no work for me, My condition is for free spin is "One in the Right column and one in the left to activate free spin" , my slot is 5 row and 3 column.
If what I told you above didn't work, you need to explain exactly how it did not work. Here it is again: Then, set the "max per reel" to 1, and the "total all reels" to 2.
FamerJoe , Feb 27, How does its match free spin symbol in first column and fifth column in slot? Can we do any setup in Symbols set up?
I just tested this, and it works fine. It's called every time you hit a scatter symbol, and passes SlotScatterHitData, which contains information including number of scatters hit so far, set name, etc.
FamerJoe , Feb 28, Aug 15, Posts: It says for 4. Hi Bobby, this asset mostly uses Unity's 2D tools. There's an old gui example as well as a very simple uGUI example.
FamerJoe , Mar 9, Oct 29, Posts: Does this work with Unity5? I recently purchased it and it was throwing me an error on an AddComponent line with the internal api updater but I wasn't sure if that was cause I was on iOS platform or Unity5 or both.
I'd be happy to e-mail you the error in a day but my mac is busy converting a project over for the next 14 hours or so: JRRReynolds , Mar 16, FamerJoe , Mar 16, I just submitted the update, FYI.
Aug 28, Posts: What is the Linebox Prefab in Misc tab? What is the RNG? Landci , Mar 17, FamerJoe , Mar 17, FarmerJoe, I'm having the same issue for 5.
I just downloaded the latest build to what's new and the only scene that's working barely is the SlotExampleScene. Let me know if you need screenshot or a video.
I don't see any errors in the console whatsoever. VectorNector , Jul 8, Also experiencing issues when using scatter sets.
I get several DOTween errors and invalid index. Sorry guys, I've been out of town, I'm in the middle of a move.
FamerJoe , Jul 10, VectorNector , Jul 10, Hello, Still Slot is stuck in free spin. In latest version also.
After first spin in work properly but in first its alway stuck in mobile device Specific in android and ios device. I'm guessing on a fresh import that setting is being lost or something.
FamerJoe , Jul 26, Jun 21, Posts: Jul 25, Posts: Hi, interested on your framework. Question, do we able to create different slots theme with different payout, minimum bet, lines etc in same game?
Aug 14, Posts: Thanks for the tip on resolving the GUI sorting issue. Seems to also be an issue with reels not being clipped to box.
Aug 12, Posts: The example scene in webplayer link is broken? Whops, sorry about that. We're in the process of shuffling some stuff around: FamerJoe , Sep 1, Hey mate, I have another question related to spinWithResult.
JS server, and through an API gives the result back to the slot creator pro. However, let's say there is a 1 second delay from the SPIN button click, to sending to the server, etc and sending the result back This causes the usability of the slot machine to be a bit weak, because the user clicks on the SPIN, and then a second or 2 later, it animates to the received result.
Would it be possible to animate the slot machine before you have the result? Hey Flashy, at the moment no, but let me see what I can do.
Thinking about the design of something like that - It would be best if there were say a method: There's a few logistics in there that could be tricky, but I'll take a look at the possibility asap.
FamerJoe , Sep 10, Yes the call is async. It takes some time since it saves every spin in the database, whilst also makes sure the customer is still logged in on FB etc.
Basically it is a backend for a real gambling company. If I manage to sort it out, I will let you know but basically the logic should be as follows: Iterate through all the reels.
Start the spinReel function with an indefinite time. Move to a the ready state. When result is received, continue to spin at the same speed.
Move to the spinning state. Something like that perhaps. A special pre-spinning state, but post-ready state might be required.
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